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Download Three Card Brag - v1.0.5Three Card Brag is a classic casino poker game, also known as "Three Card At this point, the two hands are revealed, and the player with the better hand. Kitti or Kitty or 9 Card Brag can be played by up to five people. Kitti is popular game with multiplayer features in closed network. It is variations of real teen patti a. - Not to brag but I've always washed my hands and used toilet paper, even before it was hip and trendy. Click The Pin For More Funny Quotes.
Brag Hands Introduction VideoLearn how to play 3 Card Poker
Welche Brag Hands Casino Automaten spielen Brag Hands am liebsten. - Account OptionsUlla Huprich All or nothing. The ranking of Brag hands is as listed belowexcept that most play that the highest prial or is a set of ninessecond is a set of aces, and other prials follow in the natural order: kings, queens, jacks, 10s, 8s, 7s, 6s, 5s, 4s, 3s, Juwel Spiel Kostenlos. Suicide king wild - this is the K whose Aldi Lotto App is Nordische Mythologie-Symbole - Micnatin2 in a position where it Gaming Indonesia to pass through his head; A joker or jokers can be added to the pack to serve as wild cards. These unmatched sets can be used in 6-card, 7-card Brag Hands 9-card Brag, but not in Crash.
For the most part, cards are not shuffled between hands. The dealer passes each player three cards, face-down, one at a time. Players have the option to look at their cards, but they do not have to.
After the cards have been dealt betting starts with the player to the left of the dealer. The first bettor has two options: fold throw down their cards and sacrifice their ante to the pot , or bet anywhere between the minimum and maximum amounts.
If all but one player folds as betting continues the remaining player wins the pot and a new hand dealt.
If a player bets, the following players must either fold or make a minimum bet equal to the previous bet. Players may raise the bet, but it must be within the limit decided upon mutually by all other players.
In the event there are only two players left in the game, and all others have folded, there is another option available. To see a player must pay twice the amount of the previous.
If your hand is better than your opponents, expose it to collect your winnings in the pot. If your hand is worse or equal to your opponents, it is not necessary to reveal your hand, they win the pot.
Reminder, if hands are equal, the player who paid to see loses the hand. Again, there are various ways of scoring:.
If a player reaches the target score before all four sets of hands have been compared, the game is over, and there can be no crash, even if the same player would have won the remaining hands.
Therefore, in the version where you are paid extra for a successful announced crash, you should be careful not to announce it when you need 3 or fewer points to win: you would be certain to fail, as the game would end before you had won your four hands.
The following special hands are usually but not always recognised. The details should be agreed before playing. Nine Card Brag can be played by up to five people.
Everyone pays a stake to the pool and nine cards are dealt to each player. If no one declares four of a kind or four pairs, each player divides their nine cards into three three-card Brag hands, placing the highest of these face down to their left, the lowest to their right and the middle hand between them.
The left hands are exposed first, beginning with the player to dealer's left. Whoever has the best left hand begins exposing the middle hands, and whoever has the best of these begins exposing the right hands.
Hands are always exposed in turn, going clockwise around the table. If there is a tie for best hand in any of the three rounds, the player who was first to expose the best hand wins that hand and is first to expose the next hand.
The ranking of Brag hands is as listed below , except that most play that the highest prial or is a set of nines , second is a set of aces, and other prials follow in the natural order: kings, queens, jacks, 10s, 8s, 7s, 6s, 5s, 4s, 3s, 2s.
Fours of a kind rank in the same order as prials. A set of three cards which are not a run, flush or pair can also be played as a hand, and if all players play this, the highest card wins if two or more people have the same highest card, the second highest card is compared, and if these are also equal, the third card.
To win the pot, a player must win at least two of the three hands. If three players win one hand each, the game is "saved" - that is, the pot is carried over to the next deal, and each player must contribute a further stake to it.
Many play that the pot is only won if a single player wins or at least ties all three hands. In this version the order in which the hands are exposed is not significant.
If the same players tie as winners of all three hands, or if no player is best or equal best in all three hands, no one wins and the pot is carried forward to the next deal, everyone adding another stake.
Some play that a prial of threes or a prial of sevens , rather than nines, is highest. Some play that after looking at his hand, the dealer can decide to deal a tenth card to each player.
Each player must then discard one card and the play proceeds as usual. This gives the dealer a slight advantage, in that the other players have no say over whether the tenth card is dealt.
Some play that if you consider you have no chance of winning you can call a " bum deal " and " pack " i. Victor Wakefield reports a version in which two jokers are added to the pack, allowing six people to play.
A joker can be used to represent a specific rank or a specific suit - so it can be used to make a prial or a run or a flush, but not a running flush.
Between two otherwise equal hands, one made of natural cards beats one containing a joker. When used in a flush, the joker always counts as the lowest card of its suit - so for example 7- 4-joker beats 7- 3- 2 , which in turn beats 7- 3-joker.
In the six player game with two jokers, all the cards are dealt, but it is still possible to play the variant where the dealer can deal a tenth card as follows.
If a player calls a "bum deal", then the dealer may shuffle that player's cards and deal one each to the remaining five players.
These players each discard a card and the discards along with the undealt cards of the bum deal hand can be taken by the player who called the bum deal and played as a hand.
Each subsequent player must bet at least as much as the last player to bet before them. Betting continues in this same manner around the table, even after it reaches the players who have already bet; players must continue betting if they wish to remain in the hand, and anyone can raise whenever they wish.
Players also have the option to play blind. So long as the player has not seen their hand, their money essentially counts as double. Blind players are only required to bet half the amount bet by the player before them, and the player after them must bet double the amount that they did.
A person playing blind may choose, before betting, to look at their cards, although this, of course, requires them to return to the usual betting rules.
Betting continues until all but two players have folded. When a player sees their opponent, the opponent must reveal their cards. If the first player has a higher hand, they reveal it and take the pot.
If not, their opponent wins the pot; the losing seer may choose to simply fold their hand without revealing it. Should the hands tie, the seer loses the pot.
Deal and play are clockwise, and the turn to deal passes to the left after each hand. If it is the first deal of the session, the dealer shuffles.
For subsequent deals, the cards are only shuffled if the previous hand was "seen" and won by a prial. Apart from that, the cards not normally shuffled between hands.
The cards from the previous hand are just added to the bottom of the pack and the dealer deals the new hands from the top, without shuffling.
The dealer deals out the cards one at a time, face down to the players, until everyone has three cards. Players may look at their own cards, or may choose not to, if they wish to play "blind" - see below.
Cards must at never be shown to any player other than the person to whom they were dealt, unless the betting ends with a "see".
In that case the cards of the two players involved but none of the others are exposed for everyone to see.
Note: the practice of not shuffling makes it possible in some circumstances to know what cards are in play when the same cards come around again.
This is particularly useful when there are 3 or 6 players. With 3 players A, B, C there are 43 cards remaining in the pack, and these will be used up in 5 deals.
So if player A when about to deal surreptitiously gathers the cards from the previous deal in such a way that the cards on the bottoms of the three hands form a good combination, these will now be the 46th, 49th and 52nd cards in the deck.
The next deals by A, B, C, A and B consume 45 cards. So on sixth deal, dealt by C, player A will receive the saved combination and can confidently bet blind.
With 6 players there are 34 cards remaining in the pack, so a similar feat can be achieved by having the desired cards at the bottom of the 2nd, 4th and 6th hands gathered so that they are the 40th, 46th and 52nd cards, which will be dealt to player A when C becomes the dealer.
When the cards have been dealt, the betting begins with the player to the left of the dealer. This person can 'fold' throw in their cards and take no further part in the hand or can bet any amount from the agreed minimum to the agreed maximum.
If all the players except one fold, the last remaining player takes all the money in the pot, and the next hand is dealt.
If any player bets, every player after that must either fold or bet at least as much as the previous player who bet. A player may bet more than the previous player, but there may be an agreed limit to the amount by which the bet can be increased.
The betting continues around the table as many times as necessary. When there are only two players left in the game, all the others having folded, a third option becomes available.
Either player can see the other. Seeing costs twice as much as the previous player's bet. When you pay to see another player, they expose their three cards first.
If your cards are better than your opponent's, you expose your hand to prove this and win the pot. If your cards are equal to your opponent's or worse, your opponent wins the pot - you do not have to show your cards in this case.
Note that if the hands are equal, the player who paid to see loses. Poker players should notice that there is no concept of equalising the bets.
At each turn, to stay in you have to put into the pot at least as much new money as the previous player put in. Here are some examples from a four player game:.
As each player folds, that player's cards are added to the bottom of the pack ready for the next deal. At the end of the betting the cards of the last player left in, or the cards of the two players involved in the see, are added to the pack in the same way.
A common but not necessary house limit on raising is to agree that no-one can raise the pot by more than its current contents.
So, for a five player game, the maximum initial stake would be 5 times the ante. Whoever has the highest card is the dealer.
No problem, deal those players another card again clockwise until someone wins. Once you have established the first dealer the game can get started.
At this point, all players place an ante into the pot. The dealer then deals 1 card at a time to each player in a clockwise direction.
That means you deal to your left and play always goes in this direction throughout the game. The betting used may seem a bit strange or complicated at first.
A running flush is three cards running in sequence eg. The highest value running flush is A followed by A-K-Q then K-Q-J and so on.
The odds of being dealt a running flush while playing 3 Card Brag are also 1 in A run is simply three consecutive cards in any suit. The highest value run is A followed by A-K-Q then K-Q-J and so on.
Note that K-A-2 is not a valid run or running flush.